Island Colony
An economic strategy game about keeping a colony of exiles alive on a distant, cold island.
March 1, 1890. You have 28 exiles, a little money, one City and an island you must hold for as long as you can. Every year — taxes. Every ten years — the Main Tax, and it doubles. Fail to pay, and the colony is finished.
In the spirit of the economic strategy games of the early 2000s — with a modern interface for iPhone, iPad and Mac.
What you do
Build
Farms, apiaries, sawmills, mines, gold mines, power plants — 33 buildings, each with its own service life, working season and running costs.
Feed your people
Everyone needs food and water every day. Without water the next day does not come; without food people stop working and leave.
Trade wisely
Buying costs more than selling. Only your own production pays — build supply chains.
Count the money
Loans, tax savings accounts and a key rate that moves through debt cycles.
Repair
Buildings decay every day, faster in winter.
Read the decrees
Every five years the governor introduces a new rule — taxes, prices, credit or people. Decrees are announced a year ahead.
What makes it tick
- A real calendar: seasons, leap years, winters when the farms stand idle.
- Almost 40 random events: fires, floods, gold strikes, missing workers.
- Exiles arrive every summer, people are born and die, and everyone needs a home.
- One island and one goal: find out how far into the future you can survive.
Where to get it
Available on the App Store for iPhone, iPad and Mac. No ads and no paid features — only optional tips for the developer. No internet required. English and Russian.